ACTIVITIES  

Cult-Tips will produce the following tangible products, called ‘Intellectual Outputs’ (IO’s). Each partner assumes responsibility for coordination of one IO or one transversal element (like dissemination or project management) and will prepare a detailed workplan and calendar of activities and information on how other partners will contribute to this.
The project is organized in three Intellectual Outputs interconnected, as the results of intermediate activities will lay the foundation for the consecutive steps.

O1: CULT-TIPS Pedagogical Model  

Project Partners will conduct an analysis of the European and international panorama concerning the two central themes of the project. On the one hand, partners will collect and select the most innovative national teaching practices developed to promote computational thinking at school, producing a reasoned review on both unplugged and online tools. On the other hand, partners will analyze all the most important open and online teaching resources that can be used at school to teach and promote the study of European cultural heritage.

Based on this updated literature review, Partners will then structure a Pedagogical Model giving teachers a theoretical compendium on how to use computational methods applied to cultural and heritage education. The model will include principles, criteria, approaches that teachers can use to attract children’s attention in class, stimulate their creativity and develop their critical thinking.

O2: Online Teacher Training Programme  

This output aims at defining and implementing an online training programme for primary school teachers in order support them in teaching computational thinking. Project Partners will select primary school teachers from all participating partners in order engage them.

03: CULT-TIPS toolkit  

The toolkit will be a practical guide to the use of the most innovative existing computational methods and tools in teaching activities. Il will also gather the most interesting educational materials (applications, games, computational activities) developed by teachers during the validation phase of the online training course. All these resources will be remodelled and transformed into good working practices for teachers and educators who want to use “computational thinking” in their classroom. The toolkit will be designed to be useful and accessible to all primary schools teachers and educators and not only for those specialised on informatics or those possessing high digital skills.

 

For information about the partners click here.